Fix ripple alpha.
During polishing, the default alpha value is changed to 1 in the RippleShader. It should be .45 by default. It might take more time to fix the refactor CL that contains this change, so created a separate CL for this. ag/19582192 Test: Manual - test Wireless, wired, and media ttt ripple animations manaully. Bug: b/237282686 Change-Id: Ie82097bbf17dad8b888a2c706a76f16bc29529ed
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