Apply surface parameters in sync with RenderThread
Otherwise it could lead to parameters applied in the wrong frame, leading to jank. Test: Open notification Bug: 78611607 Change-Id: Ia7900e753b29187a7a7b81f393666687e8b8e04b Merged-In: Ia7900e753b29187a7a7b81f393666687e8b8e04b
Loading
Please register or sign in to comment