Fix issue with lagging pip movement after entering/exiting dismiss
- Increase the spring stiffness to catch up to the finger sooner - In certain cases, moving into and out of the dismiss area quickly will start the physics animator multiple times which can trigger the update callback multiple times per frame, so only update if the bounds have changed Bug: 183756396 Test: Drag into and out of the Change-Id: I85a94948ef23b9dc1d569ab3706af899e0d67ef1
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