Add TopDownMutatorContext.CreateModule
Allow a module to create other modules as if they were specified in a blueprint file. CreateModule takes the name of a module type, calls the factory function the module type, and then inserts properties into the property structs returned by the factory. Bug: 64161749 Test: TestCreateModule Change-Id: Ic1903305d6b08eae1edc7f0fb4137e85544aac0f
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