Skip to content
Commit ae4430cd authored by Jamie Gennis's avatar Jamie Gennis
Browse files

Stop processing modules when one fails.

This change causes Blueprint to stop calling GenerateBuildActions on modules
when one such call results in errors being generated.  If a module has failed
for some reason and another module depends on it, then processing the dependee
could end up trying to use the failed module, which may be in an invalid state.

Change-Id: I5cc165b7f4e169f90e9570ec7b2a5f9baac2895a
parent 6a40c19e
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please to comment