fbdev: Make pixel_to_pat() failure mode more friendly
If we accidentally pass an incorrect bpp value to pixel_to_pat(), it panics. This is pretty useless, as we generally have the various console locks held at that point, so nothing will be displayed, and there is no reason to make this a fatal event. Let's WARN instead. Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Signed-off-by: Florian Tobias Schandinat <FlorianSchandinat@gmx.de>
Loading
Please register or sign in to comment