Destroyed networks can't hope to beat champions
In particular, this fixes a bug where a non-validated destroyed network can't get disconnected after it's replaced by another non-validated network because CS thinks it should keep it in case it validates and beats the replacement network. Test: new test for this : CSDestroyedNetworkTests Change-Id: I5d7e413624d6fca28b06484e5369cd17e4a599a4
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