- Feb 17, 2022
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Nauval Rizky authored
when using basic getter, it may lead to incorrect value on multi user setup since it depends on uid from the particular context instead of the actual current user.
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- Feb 15, 2022
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Nauval Rizky authored
- Reduce expanded bar padding - Make expanded bar background semi transparent just like pixel - Tint bar background with pure black color for better contrast in-game - Workaround compoundDrawable tint issues on android-12.0.0_r30
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- Jan 26, 2022
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Nauval Rizky authored
Translated-by: volododya <https://t.me/volododya > Signed-off-by: Nauval Rizky <enuma.alrizky@gmail.com>
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- Jan 23, 2022
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elizabethangelalorenza authored
Signed-off-by: elizabethangelalorenza <elizabethangelalorenzha@gmail.com>
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- Jan 22, 2022
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NurKeinNeid authored
Change-Id: I5ca0b3905ebfb7200cd04bfae28ad1feb06d1a55 Signed-off-by: NurKeinNeid <mralexman3000@gmail.com>
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Faraway authored
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NurKeinNeid authored
Change-Id: Ic08c97b1cadb1e4aaef5da4fa593ab1fa63b25d9 Signed-off-by: NurKeinNeid <mralexman3000@gmail.com>
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- Jan 21, 2022
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Nauval Rizky authored
Some device maintainer may want to opt-out this feature from device tree via overlay due to their unstable graphics stack.
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- Jan 17, 2022
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Nauval Rizky authored
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Nauval Rizky authored
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- Jan 12, 2022
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Nauval Rizky authored
people are annoying when they saw 59 instead of 60, or 89 instead of 90. So lets round it up when it's even.
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Nauval Rizky authored
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Nauval Rizky authored
Since we already have proper screen state handling on the systemui, let's clean things up and remove some other unneeded stop handling while at it.
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- Jan 08, 2022
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Nauval Rizky authored
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Nauval Rizky authored
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Nauval Rizky authored
Seems AndroidEntryPoint for custom view only accept Activity/Fragment components, so for now we can only use custom EntryPoint.
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- Jan 07, 2022
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Nauval Rizky authored
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Nauval Rizky authored
Since START_REDELIVER_INTENT is just too slow, we can just grab topActivity from ActivityTaskManager and then recreate the intent for onGameStart usage.
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Nauval Rizky authored
gameBar may already be killed by system, thus will cause few exceptions and prevent bar from getting started on next onStartCommand.
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Nauval Rizky authored
Thanks to jhonboy121@AOSP-Krypton for the hilt commits on his forked exTHmUI GamingMode.
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- Jan 04, 2022
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NurKeinNeid authored
Change-Id: Ibfa0f632d9acbb920a85a613ce4e2f1d26556be2 Signed-off-by: NurKeinNeid <mralexman3000@gmail.com>
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- Dec 30, 2021
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Nauval Rizky authored
Many people finds that rounding up the value is not right So lets drop it instead
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- Dec 29, 2021
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Nauval Rizky authored
With this we can have more stable framerate listener since it tied together with it's own view lifecycle.
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- Dec 27, 2021
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Nauval Rizky authored
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Nauval Rizky authored
With BroadcastReceiver approach in previous changes, we can finally let system handle the game session start and ending. There's no need for almost-lifetime app service in the background, which is a huge deal in terms of efficiency.
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Nauval Rizky authored
Device maintainer may want to add additional tuning when game is active, for example : applying device-specific optimization via DeviceParts app.
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Nauval Rizky authored
shell command does not really works, so better just nullify it instead since it has the same effect as DeviceConfig's resetToDefaults()
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- Dec 26, 2021
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Nauval Rizky authored
At this point, TaskListener gets too many job to be called as a task stack listener, lets split it up. And while on it, lets start think multi-process for future usecase.
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Nauval Rizky authored
No Tile because you can just switch it from volume panel or hw slider ))
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- Dec 22, 2021
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Nauval Rizky authored
With this way, we can have better handle over staled session that caused by so many external factors on android (crashes, low-memory situations, etc).
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- Dec 20, 2021
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Nauval Rizky authored
This reverts commit d9da06682a661fd8500a19ff80113a2e4427c70c.
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- Dec 19, 2021
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Nauval Rizky authored
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- Dec 17, 2021
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Nauval Rizky authored
there's a chance that session got nullified before restoration happens
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Nauval Rizky authored
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- Dec 15, 2021
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Nauval Rizky authored
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Nauval Rizky authored
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- Dec 13, 2021
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Nauval Rizky authored
When enabled, this will acquire wakelock so device will not going to sleep state, just like caffeine QS Tile. It'll automatically disabled when user press the power button to sleep, or when user leaves the game.
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Nauval Rizky authored
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Nauval Rizky authored
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Nauval Rizky authored
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