Fix some flakiness with rotation
- We can't use WM.getStableInsets() because this returns the insets from the previous orientation when handling the display changing callback. Instead we need to track and update a display layout - On rotation, the existing offsets from the previous orientation can trigger the pip to shift to the bottom due to mMovementBoundsExtraOffsets still being set. Since we are positioning the PIP at a specific snap fraction on rotation, we can reset all the offsets as they will (or will not) be reapplied in the new orientation Change-Id: I675283c9c4edf02b302b08a99fd8a82d2e7c5be2 Bug: 156791199 Test: atest PinnedStackTests Test: atest PipAnimationControllerTest Test: atest PipBoundsHandlerTest
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