Stop copying VectorDrawable pixels when drawing.
Drawing a mutable SkBitmap to an SkCanvas will result in the pixels being copied and a new genID assigned. This results in both a cpu and gpu copy every time a VectorDrawable is redrawn. The solution is to create an SkImage using the flag to instruct it not to copy the pixels which is what Bitmap::makeImage() does. Bug: 173732636 Test: captured SKP and verified the genID is consistent between frames Change-Id: Ie13385e89de51c6b9ee2f2ba31eccbfdf3adac48
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