BLASTBufferQueue: Fix two conditions leading to freeze.
If we ask the BLASTBufferQueue to redirect a buffer in to a transaction but then lose the buffer the app will of course eventually ANR as it is stuck on EGLSwapBuffers. Here we fix two cases where this could have happened: 1. Currently if we are blast syncing and report draw is true we send the buffer to the WM. This is from an earlier version of the code and is not correct. The WM now explicitly notifies us if it wants to receive the buffer, and so we avoid sending it if it hasn't asked. 2. We should pause the renderer in addition to fencing it otherwise a render thread animation frame could sneak in. We are right on the verge of kicking off a new frame so this shouldn't have much impact besides ensuring overlapping frames don't confuse our transaction logic. Bug: 155300507 Test: Existing tests pass. Change-Id: I816d806da6c09ae12734de8909c0e61af433f93f
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