Plumbing through GPU context priority
If the SF's RE priority is set to REALTIME, then SysUI set's it's ThreadedRendererCompat priority to EGL_CONTEXT_PRIORITY_HIGH_IMG. Test: Compile and observe logcat. Bug: 168740533 Change-Id: Ib2fdac90c22b357d8b9f5c80c03a3d9c4e1a515d
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