Apply show or hide transaction for InputSurface immediately
Currently, the show or hide is added to a transaction when the updateInputWindows runnable is executed asynchronously. This could cause a delay when the input surface is sent to SurfaceFlinger, causing issues with input that occurs after the input surface is expected to have been created. This change applies the show and hide transaction immediately so when the performDrag returns to the client the surface has already been added. Since the input surface is not tied to the windows, applying it doesn't need to be in sync with applying the other transactions. Bug: 122965081 Test: atest DragDropTest Change-Id: I90d67116b8e4f15eed4f98a8fa593861164ea0c5
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