Handling multiple players better
Previously the animation was completely broken with multiple players since they were all laid out at 0 instead of the actual position. Measuring the full layout is a bit too expansive, so we're introducing some workarounds to only measure the players. Test: add multiple players, observe transitions Bug: 154137987 Change-Id: I1c424c980cf3b64f5a9d63ba058aa7e47f6e4156
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