SurfaceView: Synchronize destframe updates with SurfaceView size changes
This CL fixes one of the issues with SurfaceView parent frame and content syncing. With BLAST, we have two surface controls each setting a scale. The parent surface control sets a scale based on the requested surface size and the SurfaceView layout size. The BlastBufferQueue surface control scales the buffer to the requested buffer size if the buffer has the appropriate scale mode. The destination frame controls the second scaling and it must be applied with the parent surface scale changes. This cl fixes flickers where the requested fixed surface size changes without any view size changes. This cl allows the caller to pass in a transaction to BLASTBufferQueue#update which is updated with the destination frame changes. This transaction can then be applied with the parent surface changes. This also fixes an issue where destination Frame was being set on every buffer update and when we updated the BlastBufferQueue size. Since buffer transactions can be queued up on the server side, a stale value maybe applied for a few frames causing flickers. Fixes: 194458377 Test: bug repro steps Test: atest SurfaceViewSyncTest#testSurfaceViewSetFixedSize Change-Id: I118bd1c3942b389e3951c3fd7389403895fc7b31
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