WM: Fix seamless rotation when multiple windows are drawn
Currently seamless rotation applies a transformation to unrotate the AppWindowToken surface to undo the device rotation. The transformation is removed in a defered transaction tied to when the client draws the next frame in the new orientation. This breaks if the AppWindowToken has multiple sufaces drawing to it, such as in the case of Camera with a visible PopupWindow. If the PopupWindow draws first, it will remove the transform on the AppWindowToken surface causing a flicker. The fix applies the unrotate transformation to the WindowState surface so each window will seamlessly rotate indepedently being carefult to apply the transforms to the WindowState surface position as well. Fixes: 115664709 Test: go/wm-smoke Change-Id: I1dcdeea4554ef912d9dca885c480989c360b7032
Loading
Please register or sign in to comment