Fix createSurface / eglCreateWindowSurface race.
Previously we could have returned from createSurface on the main thread before calling eglCreateWindowSurface on the GLThread. That could lead to a problem because the surface could be destroyed before eglCreateWindowSurface got a chance to run. Bug: 8328715 Change-Id: I273149f7d4b165abbe218a91ff54083f3f498cb0
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