Update requested state after applying pending frames
When there is an insets animation, we will stop updating insets source frames until the animation is done. The previous logic didn't update the frames within the requested state while the animation is done. And the frames was relied by InsetsPolicy while playing transient bar animation. If the frames don't match the display, the insets would be wrong, and the animation wouldn't be played correctly. Fix: 161134197 Test: atest InsetsControllerTest Merged-In: Id8f3c1956fbfe3ad16f167ff76297dde6c634e81 Change-Id: Id8f3c1956fbfe3ad16f167ff76297dde6c634e81 (cherry picked from commit 23c75281)
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