Migrate boot animation from GLES 1.0 to GLES2.0.
Main changes in how rendering is done: - Texts and images are drawing using a textured quad instead of glDrawTexiOES. - Shaders are introduced to draw with textures. - Frame fading is also done with shaders now, instead of drawing background colored transparent rectangles. Test: Verified the main animation, clock text, progress text and stock android animation all render correctly. Bug: 190093578 Change-Id: Ie3f336d22bcc9e24f06a2bd62683d7a8c87a85f6
Loading
Please register or sign in to comment