Apply VectorDrawable density scaling before applying theme
Refactors density handling to look more similar to GradientDrawable's implementation, which should make things easier to maintain. We no longer update density directly in updateStateFromTypedArray, instead handling it in applyTheme() and inflate(). Lazily calculates local density-dependent dimensions and invalidates when the constant state density changes, which should ensure a random call to applyTheme() will still result in the correct intrinsic dimensions. Change-Id: I726878a6cd75d38a550637e3e7a7b6bc68bcaf6d
Loading
Please register or sign in to comment