Remove check preventing keyguardGoingAwayRunnable from being called if it's already going away.
This check was added in ag/16441222. The root cause of ag/16441222's bug was that we were not handling remote animation cancellations properly, so it fixed that and also added this check to prevent extraneous cancellations from happening in the first place. That check was not necessary to fix the original bug (since we handle cancellations properly now, including extraneous ones), and appears to be causing issues with camera CTS tests and at least one report of a stuck lock screen. I can't reproduce any of that locally, but given that it was not necessary, we should remove it pending investigation. Bug: 210831136 Bug: 210732858 Test: atest SystemUITests Change-Id: I78af499016e9c46f881fb7045e9823273162ddcc
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