Reduce number of saveLayer calls in RippleDrawable
Removes an extra saveLayer call by rendering ripples as overlapping. We are now down to zero saveLayers when drawing unmasked ripples or ripples masked against opaque content/masks, one saveLayer for ripples masked against content and two saveLayers when masked against an explicit mask layer. BUG: 18226391 Change-Id: I0fc09d21fbc462fbcfe4c26fc7b18737f584043e
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