Cache Display.Mode so we can ignore refresh rate changes
DisplayCutoutView calls #update() when `onDisplayChanged` is called, but if that were to be called _only_ because the refresh rate changes, then we redraw the displaycutoutview (with no meaningful changes) and this causes the display to change refresh rate again, starting the loop over. Fixes: 155155363 Test: manual Change-Id: Ic885cf24a9f4cc45970a3388653789abb3f592bb
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