[GLUtils] Add support for GL_SRGB8_ALPHA8.
When a GL surface is configured as EGL_GL_COLORSPACE_SRGB_KHR, the pixel value from fragment shader will be gamma-ed, to de-gamma the pixel value in fragment shader, the texture uploaded through glTexImage2D needs to specify the internal format as GL_SRGB8_ALPHA8. For backward compatibility, GLUtils should never pick this internal format by itself, but it should allow developer to pass this internal format if they really want to. BUG: N/A Test: Build, flash, boot and run my own test apk Change-Id: Ic43c2f2e3533ebb41c1a85b33964c1f19ac74a7c
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