Set the correct PiP mode at the end of the PiP animation.
Previously, we didn't update the PiP at the end of the PiP animation when the animation type if FADE_IN. That results in map getting stuck in the PiP even after user puts the PiP window back to fullscreen. This change takes care of it by covering the FADE_IN case. Fixes: 129545599 Fixes: 130550078 Fixes: 131812563 Test: atest PinnedStackTests Change-Id: Ib40b9c6bafaa50f2f0b03cb88ae819bfe75547b5
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