Updated HWUI to calculate the stretch bounds for a surface
Added logic to StretchEffect to be able to calculate the stretched position of a pixel on an input texture based on the current stretch parameters. Updated shader to leverage linear easing instead of cubic in order to have a reversible method that can be used to map input textures to the corresponding stretch position. Bug: 179047472 Test: manual Change-Id: Id32afcf0df1cca03e68ac0c594d307a1090264f2
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