Unocclude immediately so that the surface animation is visible.
Prior to ag/17776445, a bug caused WM to call setOccluded(false) for us at the start of the animation. Fixing that bug revealed this one - the animation on the occluding surface does not render if we think we're occluded. Bug: 230436724 Test: occlude/unocclude Change-Id: I5a6bbabdc74fbd671c0a84d811cb6c22651f1fb1
Loading
Please register or sign in to comment