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Commit ae0100bf authored by Rob Carr's avatar Rob Carr
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BLASTSyncEngine: Add timeouts

Ensure that if a WindowState fails to call drawFinished
(currently WindowStates are the only level of the hierarchy that
prevent the operation from immediately completing), a timeout
will cause BLAST operations to eventually finish. Without a timeout
it could be pretty hard to handle for the caller, and also leave
us in a bad state if we started new sync operations.

Bug: 148476626
Test: Existing tests pass.
Change-Id: I120fce11532307fadb86ec9086a21e1ca26b8430
parent 91b4f26c
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