Don't draw synchronously in onResume()
this could cause a dead-lock if the applicaltion's draw implementation blocks until something happenson the main ui thread. note: we're still doing this synchronous draw in onWindowResize() because that's what the previous implementation did. Technically, it has the same problem. Bug: 8586305 Change-Id: I782568289cc9419346aeea73775d86faa28b3058
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