Optionally wait animations on syncInputTransactions/injectInputEvent
I need to perform a touch while animating in CTS to test ag/13067140, but current methods all wait for animations to complete, which defeats the purpose. Creating new methods that optionally wait for animations to complete. Test: atest WindowUntrustedTouchTest on child CL Bug: 172787052 Change-Id: I4832ea2c62531a73098d2817930638ccb5f40765
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