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Commit a896306c authored by John Reck's avatar John Reck
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Add a workaround for simulate secondary display

To workaround a deadlock caused by bufferqueue locks
we force RenderThread over to use async mode which
we enable via eglSwapInterval(0)

Bug: 38372997
Test: steps in the bug
Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
parent 890cb590
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