Have RippleDrawable ignore non-attached RenderNodes
Don't try to do a RenderNodeAnimation if the RenderNode isn't attached. Although this isn't strictly speaking a valid state to be in, it's also easy for RippleDrawable to just ignore it. Bug: 186864959 Test: ripples still show up, are still RT accelerated normally Change-Id: I8127f1419508157eb83ac9bb1562745ac53d2ced
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