UI Keyguard fixes
- Streamline the various keyguardDone paths. The keyguard will be dismissed if and only if both the hide animation has run and the Keyguard is ready for dismissal. This fixes a bug in which the hide animation was not run. - When we get an external dismiss call, make sure to collapse the panel as well. - When we execute an action and Keyguard is occluded, we execute if after the Keyguard is gone so there are no weird transition because Keyguard might get unoccluded. Test: Manual for the above flows. Bug: 30961403 Bug: 27422134 Change-Id: I43decfeec270c4ed628bd9479109150c57201dae
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