onFinished, update scrim based on lastState
When the AOD scrim animation was being cancelled, the new state would already be set to UNLOCKED, so the scrim tint/alpha would be wrong during the AOD => UNLOCKED transition. Instead of using the current scrimState, use the scrim state of the cancelled animation. Test: manual Bug: 185374936 Change-Id: Id75ef5739e0a1f89dfdc062a5c6a8e1a33b4a40f
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