pause/resume for Animators
It is now possible to pause Animator-based animations. Pausing an animator causes it to hold the current time/value indefinitely, or until end/cancel/resume is called. When resume() is called, it continues from where it left off. There is a new listener interface on Animator, AnimatorPauseListener, which can be used to listen to pause/resume events. Change-Id: I77d1535e792fb7bf349f549a0ac0a0d85958cb47
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