Use long for pointers in opengl/EGL classes
Note that files changed in this patch have been automatically
generated by running frameworks/native/opengl/tools/glgen/gen script
This patch updates EGL classes in frameworks/base to support
64-bit platforms. Key changes in the EGL classes include
[x] EGLObjectHandle class - EGLObjectHandle class has two public
methods (constructor and getHandle) that assume handles are
32-bit. They have not been changed. Instead, two new hidden
methods (EGLObjectHandle(long) and getNativeHandle) have been
added.
[x] EG14 class - Two public methods eglGetDisplay and
eglCreatePbufferFromClientBuffer assume that handles are 32-bit.
They have been changed to throw unsupported operation exception
on non 32-bit machines. Two new methods eglGetDisplay(long)
and eglCreatePbufferFromClientBuffer(...long buffer..) have
been added to support 64-bit handles.
Change-Id: I9e0f064e5b33700eb0baa2e1841a21f931f7a765
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
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