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Commit 7ab7a818 authored by Mark Renouf's avatar Mark Renouf
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Use System.nanoTime(), avoid desyncing frame times

The rendering pipeline expects frame vsync times as
System.nanoTime(). When the frame vsync time is behind
the most recent frame, the render request is dropped [*].

This reverts the value back to System.nanoTime() which
was accidentally changed in ag/15819081.

* frameworks/base/libs/hwui/renderthread/TimeLord.cpp:46

Bug: 217046739
Test: ???
Change-Id: I21d8737e7acb5ac13bfbcf150006415431d874aa
parent 1c0a4f1c
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