Various pinned animation bug fixes.
First we need to change the way the aspect scale cropping happens on the way down, previously we relied on the stack bounds to crop us and did not expand the stack bounds for shadows. Now that the stack surface bounds are expanded for shadows we have to do the additional cropping required by this animation at the WSA level. Namely we interpolate such that when the animation reaches 100% progress everything except the source bounds will be cropped out. If we didn't do this we would see a surfaceInsets sized sliver of the original app at the end of the animation. A second fix is to update the stack bounds when changing windowing modes to make sure we immediately expand for the pinned insets (as the WindowState level may now immediately reposition to compensate). A third fix is to correct the stack outset logic to match the client side in WindowManager.java A fourth fix is to bump the default and arbitrary surface size to allow for surfaces slightly larger than full-screen and positioned at a negative position, e.g. a full-screen-surface which retained it's insets due to a slow or non-cooperative client. Bug: 70666541 Test: Manual. go/wm-smoke. Change-Id: I045ddf191cd3875f5d32c2e15da6e01fb50f3a01
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