Add GPU completion to FrameMetrics (1/3)
- Add SurfaceStatsCallback to TransactionCompletedListener - Register a callback in RenderProxy to be called when we have surface stats from SF via the BLAST callback. - Instead of finishing a frame for frame metrics reporting immediately, wait until BLAST callback fires, note GPU completion time and finish frame. - Expose GPU_COMPLETION in FrameMetrics - Modify TOTAL_DURATION to also include GPU_COMPLETION Test: FrameMetricsListenerTest Fixes: 171046219 Change-Id: I16fa1d80cfc4e7a5527c18fec7e885409f17ee4d
Loading
Please register or sign in to comment