Implement a new Shader API, which can run custom code on GPU
Add RuntimeShader hidden API, which calculates pixel output with a fragment shader running on GPU. Extend ColorFiltersMutateActivity HWUI test to use new API and show how to animate uniforms on UI thread. Test: Updated HwAccelerationTest Change-Id: Ia26e44259b12099924facba250880cbbd9be21c7
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