Reduce wasted buffer allocations
Bug: 20170924 Don't pre-allocate buffers if there is a SurfaceView or other View that has requested transparent regions. This doesn't fully address the problem of allocating buffers when there's a full screen SurfaceView but it at least gets back to KitKat levels of only having 1 wasted buffer instead of 3 (the 1 being a result of the fact that it will still draw one frame of emptiness forcing a buffer dequeue). Change-Id: Ied9553186bc7b111d180b63f87b92bd317cb4b97
Loading
Please register or sign in to comment