Reland "TextureView Vulkan support and optimized OpenGL draw"
Fix an issue with incorrect texture matrix, when there is 90/270 rotation. This happened, because after refactoring SkImage has buffer width/height, instead of layer width/height. This reverts commit a683eb39. Bug: 113673613 Test: Ran TextureView CTS and lensblur in camera app Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
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