Add missing nothingToDraw() check
Fixes: 34598346 Prior to 2874daa4 we never freed the resources of root nodes. Now that this is being done we need to ensure that the backdrop has content before we try to draw that content. All other nodes passed in deferRenderNodeScene check that nothingToDraw() returns false before drawing them, but that check was missed on the backdrop node. Test: manual. open calculator then long-press on recents Change-Id: I495749161b38b57278bdb60d5f872eeeb2b218d0
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