setCurrentState(DESTROYED) called from main thread
Also address timing issues with bouncing calls between 2 handlers. In particular, make sure that after a tile is DESTROYED, the state doesn't change anymore due to leftover refreshState calls. This sometimes would be caused as the result of an earlier tile added as a callback on something that replies on add. Test: atest TileServiceTest BooleanTileServiceTest Test: manual, open QSCustomizer that destroys tiles Test: atest com.android.systemui.qs Change-Id: Idd4dc21558c6a851132dae7d29fc383b0258922d
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