Skip null surface when validating transition
If SystemUI is died somehow before finishing a transition, the validators may run after SystemUI is restarted and a new transition is finished. Then the validators could contains some outdated state such as the windows were detached (especially wallpaper is died with SystemUI). So check if the surface exists to avoid crashing SystemUI again. Bug: 287539388 Test: Repeat kill SystemUI when running transition animation. Change-Id: I756fa0bae8b2d64487bc158b933ed21246d3b506
Loading
Please register or sign in to comment