Remove preserve surfaces
When using blast, there's no need to call preserve surfaces since the client can synchronize layer changes with the incoming buffer in the new size. If the client uses the WindowOrganizer.applySync call they can ensure they only update the layer geometry in the same transaction that the new buffer is submitted in. When removing preserveSurfaces, we can also remove reparentChildren since that was the only caller of reparentChildren Test: Split with SurfaceView Bug: 177557720 Change-Id: I4574ac0d3b8a63b13ac44846e729b73ca0f88f23
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