Make sure interop path works with draw_fn
plat_support to pass through the GL functor even if hwui is using vulkan pipeline, since interop calls the GL functor. Also remove sGLDrawThread and call functor on render thread, since onDestroy and onContextDestroy are currently hard coded to run on render thread as well, and functor expects all calls to be called on a single thread. Bug: 115613038 Test: draw_fn functor works with vulkan enabled Change-Id: Ie3fa643695e95a6cc383f7ffe3eb3ad741792707
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