WM: Prepare BLASTSync to flip main BLAST flag.
We will flip BLAST on in multiple stages. First the main BLASTBufferQueue adapter, and in a second stage BLASTSyncEngine buffer passing. We protect the usage of this buffer passing behind a compile time flag so we can flip the main flag while continuing development on this. While we are here, we also take care to look at this flag from when processing the MainWindowSizeTransaction if BLASTSync is disabled we need to use deferred transactions to make this work, but if BLASTSync is enabled, deferred transactions will actually sabotage us, preventing the buffer from latching. Bug: 152346200 Test: Existing tests pass Change-Id: I8a5d700c4b2e0da814ed12da3fb8521cba8849da
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