Skip to content
Commit 226fcca4 authored by John Reck's avatar John Reck
Browse files

Allow translucent RenderNode->Bitmap captures

Set translucent to true when doing createHardwareBitmapFromRenderNode.
This ensures that the buffer is initialized to transparent which
is a safer default for this path. Marginally less performant in some
cases, but as this is a rare capture safety is preferred for and
performance can be revisted if it turns out to be an issue.

Bug: 65164016
Test: builds
Change-Id: I6467c0ccf46e5e2a87c31cc4855ced8275236ca9
parent 54ff7e75
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment