Enable shader cache for applications that shared UID with multiple packages too
Bug: 31224514 Frameworks supported a mature mechanism for shader cache per each package already, but as a special case such as Settings APP, if there are several packages in this application which means that multiple packages shared the same SharedUserID with it, it won't initialize the graphics disk caches, thereby APP like Settings have to rebuild and relink shader every time during launch, which cause a bad launching performance, so here to enable the GFX and RS cache initialization for multiple shared packages case too. Change-Id: If0f927e3399b775804abf1d9a868887951f471c5 Signed-off-by: Shuo Gao <shuo.gao@intel.com> Signed-off-by: Zhiquan Liu <zhiquan.liu@intel.com> (cherry picked from commit 7c69a669)
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